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Touch returns a struct with … If you are a moderator, see our … The copies don't destroy themselves.

Cancel. \$\begingroup\$ Yes, I destroy it IF and only if there already is an instance, and this is not the case in my question. Hint: You can notify a user about this post by typing @username

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It's thread safe The objective is to destroy my Sword gameobject every time I launch it, otherwise a bunch of copies show up in my hierarchy. It doesn't use FindObjectsOfType which is a performance killer; It's flexible in that it doesn't need to create a new empty gameobject during the game. The best place to ask and answer questions about development with Unity. Make sure you have a collider attached to your player, then in the inspector, give your player a tag and name it something like "player".
This literally does not work, I've been looking everywhere for a solution //It's in c# pubic GameObject test1; //It's in some function and I know its getting there because I have an output statement the line before it

The one process ties into the other, so we're going to approach this topic from the opposite end and look at Destroying a GameObject first. Input.touchCount provides the current number of screen touches.

I have a script that doesn't destroy on load and "follows" the player around through levels. Hello!

If time allows I will improve …

... Why doesn't Destroy work?

Thanks once again :) unity. The best place to ask and answer questions about development with Unity. Make sure to check out our Knowledge Base for commonly asked Unity questions. obj: The object to destroy.

I'm rather new to game development and I'm having trouble with colliders. The best place to ask and answer questions about development with Unity.
Here's the script of the collision:The object being destroyed is "platform".

if not possible, at least give a solution to make the gameObject invisible and then Destroy them later. To help users navigate the site we have posted a site navigation guide. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Destroy in Unity and weird behaviors ( multiple clones ) 0.

Been working on Titans and adding deep ocean spaces to the sim.

I am trying to make it so that in the pause menu you can change your character. First, I know that this question has been asked a lot, but I cant find a solution, so mi problem is, Im making an educational game, and I have a vein and the blood flow (with many box colliders) and a single blood cell (also with a box collider) however i want the cell to destroy when it reaches the wall collider, but it doesn't it just stays there, here is the project! Language is C#. The index argument selects the screen touch. public static void Destroy (Object obj, float t = 0.0F); Parameters. Then change the if() statement to detect if the player collides with your platform item.You will also need a rigidbody attached to your player for this to work. That way I can set up the script in every scene, so that I can run every scene without risking a crash because it does not have something that is instantiated in another scene.